Sample Page

AMOARPG (pre alpha)

  1. Create a character

    • select or create 2 traits. (e.g. Strong, Charismatic)
    • select negative traits to get more positive traits, for each negative trait you get 1 positive trait , mark negative traits with “-” (e.g. Strong, Charismatic, Blade master, Quick, -Reckless, -Technophobe)
    • Give your character a name. (e.g. John “the Immortal” Doe)
  2. Gameplay “Character”

    • State your name, describe the action you want to take and add all the relevant traits (positive and negative) in “()”. (e.g. John “the Immortal” Doe, I charge the minion horde and cut my way to the Boss (Strong, Blade master, Quick, -Reckless))
    • Anyone but you are allowed to respond to your action.
    • You are not allowed to respond to your own action (for 2 days).
  3. Gameplay “Game Master”

    • Anyone is allowed to play this role at any point in the game.
    • Respond to a character action and make sure to take all relevant traits into account. (e.g. GM. John “the Immortal” Doe runs toward the minions his speed making him hard to hit as he slices any minion foolish enough to get close while he runs toward the Boss, arriving wounded, out of breath and sees the Boss lazily toss a live grenade towards him. (Strong, Quick, Blade master, -Reckless vs Army of minions, Grenadier, -Lazy))
    • Create scenarios for Characters to act in. (e.g. GM. the Boss lays at the top of a hill watching as his minions burn the nearby village)
    • NPCs can have traits, Make sure to state them at the first Encounter. (e.g. GM. A survivor responds to your questioning telling you “the Boss” (Army of minions, Grenadier, -Lazy) is responsible for the burnt down villages you have encountered on your way here)
  4. General rules

    • if there is conflict between traits the most specialised applicable trait wins.
    • Sis